Read the research

The model library

Six common ways startups earn money, each described by how money comes in, how it goes out and where the model tends to break. General education, with no companies named.

Every explainer is free to read, with no registration. We do not sell courses, raise money or give investment advice.

Six models in detail

Each entry links to a long read that develops one of its themes.

01

Subscription

Customers pay at regular intervals for continued access to a product or service. Revenue repeats until they cancel, so keeping customers matters as much as finding them.

Money in
Monthly or annual fees, sometimes tiered by features or by the number of users.
Money out
Acquisition, hosting or fulfilment, support and the team that builds the product.

Questions to ask

  • How quickly are customers leaving, and why?
  • How long does it take to earn back the cost of a new customer?
  • How much growth comes from existing customers paying more?
Related reading: How Subscription Businesses Turn Customers into Recurring Revenue
02

Marketplace

The platform connects two groups, such as buyers and sellers, and keeps a share of each transaction. It rarely owns the goods or employs the people doing the work.

Money in
A take rate on each transaction, listing fees or service fees, from one side or both.
Money out
Attracting both sides, payment handling, trust and safety, and subsidies in the early years.

Questions to ask

  • Which side was harder to attract, and what did it cost?
  • Is the take rate rising, falling or under pressure?
  • How often do participants complete deals off the platform?
Related reading: Marketplaces Explained: Take Rates, Two Sides and the Chicken-and-Egg Problem
03

Freemium

A basic version is free for anyone, and a smaller group pays for more features, capacity or support. The free tier acts as the main way new customers arrive.

Money in
Paid plans from the share of users who upgrade.
Money out
Serving every free user, plus the usual product and support costs.

Questions to ask

  • What share of free users become paying customers?
  • What does one free user cost to serve?
  • Would the product still attract users if the free tier were smaller?
Related reading: Unit Economics Without Jargon: CAC, Lifetime Value and Payback
04

Usage-based

Customers pay in proportion to what they consume: storage, messages, transactions processed or computing time. Revenue rises and falls with their activity.

Money in
Metered charges, often with a minimum commitment or volume discounts.
Money out
The infrastructure or suppliers behind each unit of use.

Questions to ask

  • Does each unit earn more than it costs to supply?
  • How dependent is revenue on a few large customers?
  • Do customers tend to use more over time?
Related reading: Unit Economics Without Jargon: CAC, Lifetime Value and Payback
05

Advertising

The audience uses the product for free, and advertisers pay to reach it. The product has two kinds of customer with different interests.

Money in
Advertisers pay by reach, by click or by result.
Money out
Content or product development, hosting and the sales team that serves advertisers.

Questions to ask

  • How engaged is the audience, beyond its size?
  • How much revenue does each user bring over a period?
  • How exposed is revenue to ad budgets and privacy rules?
Related reading: Burn Rate and Runway: How Startups Measure the Time They Have
06

Hardware + service

Customers buy a physical device, often priced close to cost, and pay a recurring fee for the software or service that makes it useful.

Money in
The device sale plus a subscription or usage fee.
Money out
Manufacturing, inventory, shipping, returns and the service itself.

Questions to ask

  • How much cash is tied up in inventory?
  • How many device buyers keep paying for the service?
  • What happens to margins if manufacturing costs rise?
Related reading: Why Most Startups Fail and What That Means for Anyone Who Invests in Them

How to read any business model in four steps

  1. 1Name the unitDecide what one sale is: a customer, an order, a transaction or a device.
  2. 2Follow the money inWho pays, how much, how often, and through which channel.
  3. 3Follow the money outWhat each sale costs to deliver, and what each customer costs to win.
  4. 4Find the fragile linkAsk which single change, in customers, costs or funding, would break the model.

Terms you will meet in every pitch

Short definitions of terms that appear across the library and the research archive.

Recurring revenue
Revenue customers are committed to pay again, often stated per month or per year.
Take rate
The share of each transaction a marketplace keeps.
Conversion
The share of free users or trial users who start paying.
Expansion revenue
Extra revenue from existing customers who upgrade or use more.
Dilution
The reduction in an existing shareholder's ownership when a company issues new shares.
Default alive
A company whose revenue would cover its costs before cash runs out, if nothing else changed.